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Tourbine project

Tourbine Project: Supporting Young People with Fewer Opportunities in Developing Entrepreneurial Mindsets and Digital Skills for (Self-) Employment through Community-Based Tourism


The Tourbine Project aims to support young people with fewer opportunities, specifically those who are not in employment, education, or training (NEET), in developing entrepreneurial mindsets and acquiring transversal key competences and digital skills. The project focuses on empowering these individuals to secure sustainable employment or create their own businesses within the community-based tourism sector.


The project encompasses a series of activities designed to engage NEET communities and equip them with the necessary skills and resources for success. These activities include:

  1. Onsite Stakeholder Workshops: The project begins with four onsite stakeholder workshops that serve as a platform for mapping the current realities faced by NEET individuals. These workshops employ acknowledged methodologies such as Design Thinking Methodology and Liberating Structures to guide participants in envisioning the desired change.
  1. Defining Integrated Solutions: Based on the insights gained from the stakeholder workshops, a set of integrated solutions is defined. These solutions aim to address the identified challenges and provide NEET communities with new skills, skills recognition, and employment opportunities. It is crucial to consider the ecosystem as a whole to generate value for the final user.
  1. Skill Development and Employment Opportunities: The integrated solutions developed through the workshops are implemented in six NEET communities. These communities benefit from skill development programs that focus on transversal key competences and digital skills. By equipping individuals with these capabilities, the project aims to enhance their employability prospects and empower them to secure sustainable (self-)employment within the community-based tourism sector.
  1. Cooperation and Training Practices: The Tourbine Project pioneers a new form of cooperation among multilevel stakeholders involved in community-based tourism. The project embraces novel training practices and competencies by leveraging ICT-based services and social media platforms. This approach facilitates the dissemination of knowledge, fosters collaboration, and enhances the overall training experience for NEET individuals.
  1. Mobile Accessibility of Tourism Products and Services: The workshops also highlight the benefits of mobile accessibility in the context of tourism products and services. Participants are introduced to the potential advantages of leveraging mobile technology to enhance the reach and impact of their offerings. By embracing mobile platforms, NEET individuals can tap into a wider customer base and create innovative tourism experiences.

Impact and Outcomes

Through the Tourbine Project, six NEET communities benefit from the activities and methodologies employed. These communities experience a positive transformation by gaining new skills, receiving recognition for their competences, and accessing (self-) employment opportunities within the community-based tourism sector.

The project’s emphasis on entrepreneurial mindsets equips young individuals with the necessary mindset to identify and seize opportunities within their local contexts. By fostering a spirit of entrepreneurship, the Tourbine Project encourages creativity, innovation, and resourcefulness among NEET participants.

The development of transversal key competences ensures that these young individuals possess a diverse set of skills that are transferable across various domains. This broad skillset enhances their employability not only within community-based tourism but also in other sectors.

The acquisition of digital skills equips NEET participants with the tools and knowledge required to navigate the digital landscape effectively. In today’s digital era, proficiency in digital technologies is crucial for personal and professional growth. By incorporating digital skills training into the Tourbine Project, young individuals are better prepared to meet the demands of the modern job market.

The Tourbine Project is a comprehensive initiative aimed at supporting young people with fewer opportunities, particularly those who are NEET, in developing entrepreneurial mindsets and acquiring essential digital skills. Through a series of stakeholder workshops and skill development programs, the project empowers these individuals to secure (self-)employment within the community-based tourism sector. By embracing innovative training practices and leveraging ICT-based services, the Tourbine Project equips NEET communities with the tools they need to thrive in the evolving digital landscape.

Project Goals

The primary goal of the Tourbine project is to identify and stimulate the review of relevant political measures within the framework of education policy. By understanding and evaluating existing development obstacles for business opportunities in the tourism sector, the project aims to contribute to the growth and success of this industry. The project focuses on examining policies that impact education and their implications on creating favorable conditions for entrepreneurship and employment within the tourism sector.


The Tourbine project defines a set of integrated solutions that aim to benefit six NEET (Not in Education, Employment, or Training) communities. These solutions are designed to help individuals within these communities acquire new skills, recognize their existing skills, and create opportunities for (self)employment. By providing access to training programs and resources, the project aims to empower individuals with the necessary tools and knowledge to succeed in the tourism industry.

The integrated solutions encompass various aspects such as vocational training, mentorship programs, entrepreneurship support, and networking opportunities. These initiatives aim to address the specific needs and challenges faced by NEET communities in relation to entering or advancing within the tourism sector. By equipping individuals with new skills and fostering an entrepreneurial mindset, the project aims to enhance their employability and overall economic prospects.


A comprehensive report will be generated based on the analysis of data obtained through workshops conducted as part of the Tourbine project. The report will focus on the skill sets defined by each workshop, providing valuable insights into the specific needs and requirements of individuals within NEET communities. By analyzing these skill sets, policymakers and stakeholders in the tourism industry can gain a deeper understanding of the resources and support systems required to optimize the tourism offer and contribute to economic development.

The report will serve as a valuable resource for policymakers, educators, and industry professionals, offering evidence-based recommendations for enhancing education policy and addressing development obstacles in the tourism sector. It will provide insights into the potential areas of improvement and opportunities for collaboration between different stakeholders to create a more inclusive and sustainable tourism industry.


In order to meet the needs of visitors, tourists, citizens, and employees in the tourism industry, it is crucial to initiate a dialogue about resources, challenges, and opportunities. By engaging in discussions surrounding education policy, skills development, and entrepreneurship support, stakeholders can optimize the tourism offer and ultimately contribute to economic development.

Through the Tourbine project’s research and analysis, conclusions can be drawn regarding the specific needs of various stakeholders within the tourism industry. These conclusions will help shape future policies and initiatives aimed at addressing these needs effectively. By fostering collaboration between policymakers, educators, businesses, and communities, the project aims to create an environment that supports sustainable growth and prosperity in the tourism sector.

The First Meeting:- Developing Training Methods and Employment Opportunities in Konya, Turkey

The Tourbine project, held in Konya, Turkey from the 1st to 3rd of May, aimed to revolutionize the tourism industry by creating new training methods, mindsets, and skill sets for young people. The project focused on providing unique value propositions and employment opportunities for the youth, while also identifying, transferring, and sharing good practices in the design and delivery of experienced-based tourism. By doing so, Tourbine aimed to enable employers to recruit and retain talented individuals who possess the necessary skills and knowledge in the tourism sector.

Developing New Training Methods

One of the primary objectives of the Tourbine project was to develop innovative training methods tailored specifically for young people entering the tourism industry. Traditional education systems often fail to equip students with practical skills required for real-world scenarios. In response to this challenge, participants at the project meeting explored various approaches to enhance training programs. These methods included experiential learning, interactive workshops, mentorship programs, and industry partnerships.

Experiential learning played a crucial role in the development of new training methods. By immersing young people in real-life situations and encouraging hands-on experiences, they were able to acquire practical skills essential for success in the tourism industry. Through simulations, role-playing exercises, and site visits, participants gained valuable insights into customer service, hospitality management, cultural awareness, and sustainable tourism practices.

Interactive workshops were another key aspect of the project’s training approach. These workshops provided a platform for participants to actively engage with industry professionals and experts. They facilitated discussions on emerging trends, best practices, and challenges within the tourism sector. Workshops also encouraged critical thinking, problem-solving skills, and collaboration among young people.

Mentorship programs were established to bridge the gap between experienced professionals and aspiring individuals. Through mentorship, young people received guidance, support, and valuable industry insights from seasoned experts. This mentorship fostered personal and professional growth, allowing participants to develop a well-rounded skill set.

Lastly, the Tourbine project emphasized the importance of establishing strong partnerships with tourism industry stakeholders. Collaborating with employers, educational institutions, and local communities ensured that training programs aligned with market demands and provided relevant skills for employment.

Creating Unique Value Propositions

Tourbine recognized the need for young people to have unique value propositions in order to stand out in the competitive tourism industry. Participants at the project meeting explored strategies to help individuals differentiate themselves and attract potential employers. These strategies included:

  1. Specialization: Encouraging young people to develop expertise in specific niches within the tourism sector, such as adventure tourism, ecotourism, or cultural tourism. By specializing in a particular area, individuals can position themselves as experts and offer unique value to employers.
  1. Language Skills: Emphasizing the importance of language proficiency in the tourism industry. Participants identified the need for young people to learn multiple languages, particularly those commonly spoken by tourists visiting their region. Strong language skills not only enhance communication with international visitors but also demonstrate cultural competence.
  1. Digital Literacy: Recognizing the increasing role of technology in the tourism sector, participants highlighted the significance of digital literacy skills. Young people were encouraged to develop proficiency in online marketing, social media management, data analysis, and other relevant digital tools. These skills enable individuals to adapt to technological advancements and contribute effectively in a digitalized tourism landscape.

Employment Opportunities and Good Practices

The Tourbine project aimed to bridge the gap between education and employment by identifying, transferring, and sharing good practices within the tourism industry. By doing so, employers could recruit and retain talented individuals who possessed practical skills and knowledge.

Participants at the project meeting shared successful practices in the design and delivery of experienced-based tourism. This involved showcasing innovative approaches to customer service, hospitality management, marketing strategies, and sustainable tourism initiatives. By highlighting these good practices, young people were exposed to real-world examples that could inspire and guide their own endeavors.

Moreover, the project facilitated knowledge transfer between industry professionals, educators, and young participants. Through workshops, seminars, and networking events, participants had the opportunity to learn from experienced individuals and gain valuable insights into the current trends and challenges in the tourism sector.

By focusing on good practices and creating a platform for knowledge exchange, Tourbine aimed to enhance employment opportunities for young people in the tourism industry. Employers could benefit from a pool of well-trained individuals who possessed practical skills and demonstrated a commitment to excellence.

The Tourbine project meeting held in Konya, Turkey was a significant initiative aimed at developing new training methods, mindsets, and skill sets for young people entering the tourism industry. By providing unique value propositions and identifying good practices in experienced-based tourism, the project sought to enhance employment opportunities and enable employers to recruit and retain talented individuals. Through innovative training methods, specialization, language skills, digital literacy, and knowledge transfer, Tourbine aimed to empower young people with the necessary tools for success in the dynamic world of tourism.

The Multilevel Actors Workshop: Exploring Perspectives and Ideas in the Field of Tourism

The Multilevel Actors workshop served as an important stage in the Tourbine project held in Alexandria, Egypt, providing participants with an opportunity to engage in various activities, discussions, and idea-sharing sessions related to the field of tourism. This article aims to provide a comprehensive overview of the workshop, highlighting its main points and objectives.

Workshop Overview

The workshop focused on fostering a deeper understanding of tourism by bringing together individuals from different backgrounds, including students, working professionals, and young people interested in travel and tourism. Through interactive panel discussions and open dialogues, the participants explored their perspectives, experiences, and ideas related to community tourism. The event aimed to provide valuable insights into the role of tourism in their lives and address their expectations and concerns surrounding different themes.

Interactive Panel Discussion: Community Tourism

One of the key highlights of the Multilevel Actors workshop was an interactive panel discussion on the topic of “Community Tourism.” The panel comprised a diverse group of young individuals at various stages of their lives. The purpose of this discussion was to delve into their perspectives and experiences in relation to tourism while encouraging an open dialogue with stakeholders.

The panel discussion aimed to explore the following aspects:

  1. Perspectives on Tourism: Participants shared their personal views on tourism, discussing its impact on local communities, economy, and environment. They also reflected on how tourism can contribute to sustainable development and cultural preservation.
  1. Experiences and Insights: The participants shared their personal experiences related to community tourism, highlighting both positive aspects and challenges faced by local communities. They discussed successful initiatives that have empowered communities through tourism while addressing potential pitfalls.
  1. Expectations and Concerns: The discussion revolved around the participants’ expectations from tourism development initiatives. They expressed concerns regarding overtourism, cultural commodification, environmental sustainability, and ensuring equitable distribution of benefits within communities.

Activities and Idea-Sharing

In addition to the panel discussion, the Multilevel Actors workshop included various activities and idea-sharing sessions. These sessions provided participants with a platform to exchange knowledge, share innovative ideas, and discuss the necessary skills and competencies required in the field of tourism.

The activities and idea-sharing sessions covered the following areas:

  1. Sustainable Tourism Practices: Participants engaged in group activities focused on sustainable tourism practices. They explored ways to minimize the negative impacts of tourism while maximizing its positive contributions to local economies and environments.
  1. Skill Development: The workshop also emphasized the importance of acquiring relevant skills for individuals interested in pursuing careers in tourism. Participants discussed the essential skills needed to succeed in the industry, such as communication, cultural sensitivity, entrepreneurship, and environmental stewardship.
  1. Collaboration and Networking: The workshop fostered collaboration among participants by encouraging them to work together on case studies, problem-solving exercises, and group projects. This collaborative environment allowed participants to learn from one another’s experiences and build valuable professional networks.

The Multilevel Actors workshop served as a platform for individuals from diverse backgrounds to come together and explore their perspectives, experiences, and ideas related to community tourism. Through interactive discussions, activities, and idea-sharing sessions, participants gained valuable insights into the role of tourism in their lives and developed a deeper understanding of various themes surrounding the field. By encouraging collaboration and networking, the workshop aimed to empower individuals interested in pursuing careers in tourism and foster sustainable practices within the industry.

The Second Meeting: Fostering Positive Change through Tourism

Meeting Overview

The second meeting held in Chios, Greece was a remarkable experience that brought together individuals and organizations passionate about fostering positive change through tourism. This gathering provided a platform for like-minded individuals to collaborate, share ideas, and work towards creating a sustainable and impactful tourism industry. The meeting encompassed various activities and sessions aimed at enhancing knowledge, skills, and understanding of the participants.

1. Game Instructions Training

One of the key highlights of the meeting was comprehensive training on designing and implementing an explorative game. The purpose of this game is to engage participants and promote learning about the rich history and culture of the region. The training equipped attendees with the necessary tools and techniques to develop an engaging and educational game that would captivate tourists and locals alike. It served as an innovative approach to enhance the overall tourism experience and create a deeper connection with the destination.

Excitingly, during the meeting, it was announced that the first trial of the explorative game is planned to take place at the end of January 2024. This trial will serve as an opportunity to test the effectiveness of the game in achieving its objectives and gather feedback for further improvements.

2. LTTA + Training Workshop

In line with the commitment to continuous learning, participants engaged in a Long-Term Training Activity (LTTA) and a training workshop. The LTTA provided an extended period for individuals to delve deeper into specific topics related to tourism development, sustainability, and community engagement. This allowed for a comprehensive understanding of various aspects of tourism management and strategies for positive change.

The training workshop complemented the LTTA by offering practical sessions and hands-on exercises. It provided a platform for participants to apply their knowledge gained during the LTTA and further enhance their skills in areas such as marketing, stakeholder engagement, and sustainable tourism practices. The workshop fostered a collaborative learning environment, allowing participants to share their experiences, challenges, and best practices.

3. Study Visit and Onsite Tasks

The meeting also included a study visit to two designated medieval villages in Chios: Mesta and Pyrgi. Participants had the privilege of exploring these historical sites, immersing themselves in the local culture, and witnessing the preservation of ancient architecture. This visit offered valuable insights into the significance of heritage tourism and the role it plays in promoting sustainable development.

The group visited the PIOP Mastic Museum, which showcased the history, cultivation, and uses of mastic, a unique product of Chios. This visit provided an opportunity to understand the local industries and their contribution to the economic growth of the region.

Participants had the chance to explore Nea Moni, a UNESCO-listed monastery renowned for its Byzantine architecture and religious significance. This visit allowed attendees to appreciate the cultural heritage of Chios and witness firsthand the efforts taken to preserve such important landmarks.

Overall, the second meeting in Chios, Greece was an enriching experience that brought together passionate individuals and organizations committed to fostering positive change through tourism. The comprehensive training on designing an explorative game, coupled with the LTTA and training workshop, equipped participants with valuable knowledge and skills. The study visits to medieval villages and cultural sites further deepened their understanding of sustainable tourism practices and preservation of heritage.

Our Current Stage 

Reviving Egypt’s Cultural Heritage into a Game: Designing an Engaging and Educational Experience

Designing a Game “Reviving Egypt’s Cultural Heritage into a Game” as a part of the Tourbine project aims to create an engaging and educational game that showcases the wonders and history of this ancient civilization.

Egypt, with its rich cultural heritage and ancient history, has always captivated the imagination of people around the world. From the magnificent pyramids to the enigmatic Sphinx, there is no shortage of fascinating stories waiting to be told. To bring these tales to life in an interactive and immersive way, the Tourbine project has embarked on an ambitious endeavor: designing a game that revives Egypt’s cultural heritage.

The Vision: Showcasing the Wonders and History of Ancient Egypt

The primary objective of the Tourbine project is to create an engaging and educational game that showcases the wonders and history of ancient Egypt. The game will provide players with an opportunity to explore this ancient civilization, discover its secrets, and interact with its iconic landmarks.

By leveraging the power of gaming, the project aims to make learning about Egyptian culture and history a fun and interactive experience. Through captivating gameplay, players will delve into various aspects of ancient Egyptian life, including architecture, mythology, art, and daily rituals. The game will not only entertain but also educate players about this remarkable civilization.

Comprehensive Online Training Course

To ensure the success of this ambitious project, selected participants were invited to attend a comprehensive online training course spanning four days. This course aimed to equip participants with the necessary knowledge and skills to develop an exceptional game that captures the essence of Egypt’s cultural heritage.

During the training course, participants learned about game design principles, storytelling techniques, historical research methods, and cultural sensitivity. They also had the opportunity to collaborate with experts in the fields of archaeology, history, and game development. Through interactive sessions, workshops, and discussions, participants gained valuable insights into the intricacies of ancient Egyptian culture and how to translate it into a captivating gaming experience.

Acknowledging Dedication and Commitment

Upon successful completion of the training course, participants received a certificate acknowledging their dedication and commitment to the Tourbine project. This recognition not only validates their efforts but also serves as a testament to their newfound expertise in game design and cultural heritage preservation.

One outstanding game designer and an active and committed participant will be granted the chance to attend a prestigious meeting in Berlin, Germany in March. This meeting will provide a platform to showcase their achievements and network with industry professionals. It offers an invaluable opportunity for participants to gain recognition within the gaming industry and further contribute to the promotion of Egypt’s cultural heritage.

Let’s Bring History to Life through Gaming!

The Tourbine project is an exciting initiative that seeks to merge entertainment and education by reviving Egypt’s cultural heritage in the form of a captivating game. By leveraging the power of gaming, this project aims to engage players in an immersive experience that allows them to explore ancient Egypt’s wonders, unravel its mysteries, and gain a deeper understanding of its historical significance.

Through comprehensive training, dedicated participants are equipped with the necessary skills to create an exceptional game that captures the essence of Egypt’s cultural heritage. The project acknowledges their dedication and commitment by providing certificates of achievement and offering opportunities for further recognition within the gaming industry.

Together, let’s embark on this journey to bring history to life through the power of gaming!